Taille : 7. Utilisation simple : - Cliquez sur le menu "Drive", et sélectionnez votre lecteur. Utilisez le fichier CustomTitles. L'édition des ISO n'est pas implémenté encore Couleurs différentes pour chaque source de titre. Double cliquez pour éditer manuellement une entrée.

Nom:wii backup manager 0.4.5 build 78 gratuit
Format:Fichier D’archive
Système d’exploitation:Windows, Mac, Android, iOS
Licence:Usage Personnel Seulement
Taille:66.99 MBytes

Change log v0. A simple typo caused the bug that really should've shown up before. See the ncwbfsstyle template. Title colours etc. That bug must've existed from day one. This will fix most problems that cause games to show as invalid in WBM. By not rewriting the WBFS header when renaming to title, it removes the possibility of the header getting corrupt. It doesn't need rewritten anyway, so the code shouldn't have been there.

Anyone that was testing should update. This was a bug in Delphi. This made it impossible to tell why the game wasn't loaded. Any games in the queue after the broken one wouldn't be loaded.

Both reading and writing were broken when the split was reached. Use whatever one you want.. It seemed like it wasn't there, but it was just in the wrong place. Using enter or escape caused an AV when editing titles. The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should've..

Transfers are slower when enabled, but it verifies that the data is OK. See the transfer menu on each page. Consider this feature to be beta since I don't have any way to play test it. I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results. Allocating memory for these large files would fail and the error wasn't logged either. Now a 1MB buffer is used to read the files in small chunks. No need to update from build 64, just edit the cover URLs in the settings dialog.

Any game can be checked for corruption using the internal Wii disc hashes. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything. It was unusable anyway. Automatic check on start up and menu item under the help menu.

Some people find the "ding" annoying. Entered passwords are stored only for the current session. The transfer speed should be more stable. Have a look at my example templates to see the changes and all the valid variables.

Now supports multiple pages and covers etc. When disabled, WBM behaves just like the loaders, where you can download missing covers only. The display will only use covers that already exist too. I'm still not sure why it happened because I can't reproduce it, but now the files and folders are moved in 2 steps.

First to a temp location, then to the final location, which avoids any mix ups. I works as it should now. Needs tested to make sure I've covered all the places where it can happen. The "disc. Updating is possible too because they're stored by region and type.

Simply select the loader and your base cover folder. Certain cover types are disabled for the loader when it doesn't use them. Maybe the cause of the problems some people have been experiencing. Everything seen there is also in the main log. Now the media type is set from the drive geometry info so it should work with any drive type.

They were blending onto black, instead of the background. I was also reading the IOS for all partitions instead of just the data partition. After translating some of them, run "Update language strings" again to reorganise everything.

Translators should manually change this value to reflect the version they translated for. After you translate the strings, "Translation version" should equal "Strings version".

It's much more stable than anything else I tried. Now downloads can be paused, resumed and stopped on demand. The app can be safetly closed at any time too, without error.

Use internet options in control panel to set a Proxy and delete the cache etc. Now using the Built in Delphi version. Rewrote it 4 times actually tongue. The problem must've existed since changing to using the 7Zip DLL.

It should init OK now. I'll add it to others soon. Download and display on the fly or use the menu to download missing covers. Plenty of options to customise how you want use it. See the entry below for an example of how this can happen.. If formatting from ext3 for example, the drive is much harder to detect in Windows.

Changing to IFS even allows a drive letter to be assigned. Something wasn't saving correctly since the move to Unicode.

Square brackets were getting removed and Radio buttons weren't translated. It was reported that there was an AV after removing discs from a WBFS drive, so the new code handles things differently. I still can't remove them from the menus for some reason.

I'm not sure if this even happens when using a Chinese version of Windows. Forced 64 bit math in a few other places too, as a precaution. Now they'll show me the exact line number in my source where the error happened.

Now it creates a new email with your default client, using MAPI. You can still attach the log and language file. So only on-the-fly titles are used, changes are saved to custom-titles. If you want a little preview run WBM with a "testdb" parameter. Stick the WiiTDB. The original author has priority when it comes to updating. Automatically generate language strings and update existing files in the language folder. The log file will always contain "Full debug" information.

You can also attach the current log. Logs are saved to file in real time, in case of a crash the log will still be available. Only a bad game partition is considered to be a fatal error now. It should work better than ever now, with all characters displayed correctly. Any other setting doesn't need it. So you can store all the files in one folder and rename to "Title [GameID]. Browse all know games in the WiiTDB database. When updated, the xml is converted to a faster database structure.

Probably the same for CD-RW etc. When burning DVD, the closest supported speed will be used. Only single layer supported for now. This is part of the fix below.

Unless a transfer is in progress etc. See "US English.


Wii Backup Manager v0.4.5 build 78



Wii Backup Manager 0.4.5 Build 78 - Nouvelle révision de la part de fig2k4



Wii Backup Manager Build 78 : sites sur la même thématique